Description:
Creates a pen menu location.
Parameters:
| Pen Name
↣ The name of the pen which you wish to change the menu location for.
Example:
/addPenMenuPoint testRanch1
Admin Level
2
Description:
Set the pen spawn location for given pen ID.
Parameters:
| Pen Name
↣ The name of the pen which you wish to change the menu location for.
Example:
/addPenSpawnCoords testRanch1
Admin Level
2
Description:
Start the creation of a pen.
Example:
/startPen
Admin Level
2
Description:
Removes local pen data currently in creation.
Example:
/emptyLocalPens
Admin Level
2
Description:
Adds a point to the current working pen.
Example:
/addPoint
Admin Level
2
Description:
Removes the last point in the working pen creation array.
Example:
/undoPoint
Admin Level
2
Description:
Cancels the creation of the current working pen creation array and removes it.
Example:
/cancelPen
Admin Level
2
Description:
Draw all local pens on screen using debug lines.
Example:
/drawPens
Admin Level
2
Description:
Get all pen data by type to local based on business id.
Parameters:
| Type
↣ The type of livestock pen. Can be cattle, sheep, pig, chicken, or goat.
| Business ID (Optional)
↣ Specify the business id of the pen data to return.
Example:
/getPenByType cattle
Admin Level
2
Description:
Get ALL pen dta to local based on your current business id.
Example:
/getAllPenData
Admin Level
2
Description:
Complete the creation of the pen and save it in the database.
Parameters:
| Pen Name
↣ Name of the pen to be created.
| Business ID
↣ ID of the business to assign the pen to.
Example:
/finishPen test 1
Admin Level
2
Description:
Checks ALL the stockyard inventories on the back end and refreshes them if need be.
Example:
/checkStockyardInventory
Admin Level
2
Description:
Completely refreshes ALL stockyard inventories.
Example:
/refreshStockyardInventory
Admin Level
2
Description:
Toggles console debugging output for the ranching_core script
Example:
/toggleCoreDebugging
Admin Level
2
Description:
Toggles console debugging output for the ranching_menus script
Example:
/toggleCoreDebugging
Admin Level
2
Description:
Spawns all given livestock type for a player's business no matter where they are.
Parameters:
| Livestock Type
↣ The livestock type or 'all'. Can be cattle, sheep, pig, chicken, or goat.
Example:
/spawnPlayerLivestock all
Admin Level
2
Description:
Puts away a business livestock no matter where they are.
Parameters:
| Livestock Type
↣ The livestock type or 'all'. Can be cattle, sheep, pig, chicken, or goat.
Example:
/putLivestockAway all
Admin Level
2
Description:
Spawns a given animal type by either a pre-defined name or by the animal ped model string. Can be cow, sheep, pig, chicken, or goat a swell.
Parameters:
| Animal Type
↣ The livestock type. Can be cattle, sheep, pig, chicken, goat, or an animal ped model string.
| Outfit OR T/F
↣ If given an umber, it will set the outfit. If given True or False it will determine if it should be a livestock animal.
| T/F or Livestock Type (Requires a number on previous)
↣ If given an outfit number, this will be True or False to determine if it should be a livestock animal. If no outfit is given, this will determine livestock type.
| Livestock Type (Requires T/F to previous)
↣ This will determine the livestock type if an outfit is given.
Example:
/spawnPlayerLivestock
Admin Level
2
Description:
Spawns a given object on the players location.
Parameters:
| Object Model
↣ The object model string to be spawned.
Example:
/spawnObject p_campfire04x
Admin Level
2
Description:
Sets how many times you would have milked a cow (for testing/debugging purposes).
Parameters:
| Number
↣ The number to set the 'setMilked' amount to.
Example:
/setMilked 10
Admin Level
2
Description:
Clears the chores on the player and removes any objects associated.
Example:
/clearChores
Admin Level
2
Description:
Clears the specified UI element.
Parameters:
| UI Screen
↣ This has to be a specific UI element in its exact wording/capitalization.
Example:
/hideMenu Stockyards
Admin Level
2
Description:
This will get ALL ranching menus, useful for when creating new menus and need to grab it from the DB.
Example:
/getRanchingMenus
Admin Level
2
Description:
Create a new menu for ranching purposes, can be a pen or livestock menu.
Parameters:
| Menu Name
↣ A name for the menu (should be unique).
| Menu Type
↣ The menu type. Can be pen name, cattle, sheep, pig, chicken, or goat
Example:
/addRanchingMenu cattle
Admin Level
2
Description:
Sets the location that livestock will spawn when interacting with the menu. Uses the player's location.
Parameters:
| Menu Name
↣ The menu you wish to change the spawn coords for.
Example:
/addRanchingMenuSpawnCoords test
Admin Level
2